RealToon Shader (An Anime/Toon Shader)
Download RealToon (An Anime/Toon Shader) Asset For Unity
This Asset is paid , but now you can download RealToon (An Anime/Toon Shader) for FREE, This package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
View Detail This Asset From Unity Store
Description:
(RealToon v5.0.8)
AAA/Advance Anime/Toon Shader that will make your characters and objects look as close to the real anime/toon as possible.
Supported RP/SRP:
*Built-in/standard rendering pipeline.
*Lightweight/universal rendering pipeline.
*High resolution rendering channel.
==================================
- Anime/Toon/Stylized/Cel shading shader.
- For games, film/animation and illustration/art.
- The first Anime/Toon/Cel shader that fully supports HDRP and DXR/Ray Tracing units.
- Supports Unity version 5, 2017, 2018, 2019, 2020 to 2023 and future unity versions.
- (PC, Mac and Linux), mobile devices and consoles (Nintendo Switch and Xbox).
- PlayStation (RealToon URP and RealToon HDRP).
- It is fully multi-lighting.
==================================
Function:
- Normal smooth object:
- Smooth object normal for better or clean shading.
- Custom Shadow:
*(Adjust size/threshold and hardness without using any texture map.)
- Normal map:
*(For more details or to override the object normal.)
- FRodraz:
*(Use images/textures as reflection.)
*(Size and position can also be adjusted.)
*(This is not a matcap or cubemap style reflection.)
- Contour:
*(Color and width can be changed.)
*(With noise/distortion contour for outline and sketch style dynamics.)
*(You can choose to use an outline or no outline “for fewer strokes”.)
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(You can choose to track the position of the light and the rotation of the object.)
- ShadowT (texture):
*(Shade/shade based on gradient or flat base.)
- RealToon Refraction:
- Anime / cartoon style glass, ice, liquid, etc.
- Reduce shadow:
*Real-time object shadow reduction – material without affecting other parts of the object.
- Vertex color support for Outline, Self Shadow and Smooth Object Normal features.
- The included version of RealToon HDRP supports all lights (spot, point, directional and area lights (straight and tube).
- Includes effects / post-processing such as Sobel contour, screen space contour and more.
- Fade Transparency with outline and transparency affects shadow.
- Includes RealToon (Lite Version) shaders for mobile or lite games.
- Includes RealToon (Tessellation version) shaders.
- RealToon URP and HDRP are compatible with SRP Batcher.
- Lightmap support (RealToon URP)
- DOTS | Hybrid Renderer (URP and HDRP)
– Linear Blend Skinning/Compute Deformation (currently URP)
- Support is recursive rendering. (HDRP)
- Unity Ambient Occlusion Support (HDRP and URP)
- Unity Decal Support (URP 12 and later)
- Forward+ support (URP 14 and later)
- APV/Adaptive Probe Volume (HDRP 14 and later)
- Near Fade Dithering (URP and HDRP)
- The attached version of RealToon HDRP also has DXR/Ray Tracing.
Ray tracing supported: (reflection, global lighting, shadows)
- Contains RealToon (LWRP version)
(Unity 2018 on the latest version of unity with LWRP V4.0.0 or latest.)
- Includes RealToon (URP version)
(Unity 2019.3.0 to the latest version of unity with URP 7.1.1 or later.)
- Includes RealToon (HDRP version)
(Unity 2019.3.0 to the latest version of unity with HDRP 7.2.0 or later.)
- More…
==================================
other
- Seamlessly use directional light and spot and spot light or multiple lights at the same time and keep the color and brightness of the shadow in anime/cartoon style.
- Full color shadow and light drop retention.
- Contour is affected by fog.
- Can be used with or without realtime shadow.
- Get GI with flat/smooth shadow and skylight/ambient light.
- Perform a real-time baked reflection.
- Can use patterned textures for manga/comics like shadow.
==================================
- You can use it in creating anime/cartoons and illustrations/art.
- You can use this on your character created in VRoid
- You can use this to make VTuber work with or without realtime shadows.
- This can also be used in VRCat/VRC.
- Can also be used in 2D type games.
- Includes a simple Frame by Frame Rendering tool/script for animation and illustration/art. *Renders images to an image sequence or PNG sequence file.
- Contains a simple Custom Shadow Resolution tool/script for higher shadow quality.
(For film/animation and illustration/artistic use.)
==================================
- More features to come so don’t forget to check out my social/media.
Web (RealToon).
Demonstration #1 (On Using Signs and Lights) [Web Browser View]
Demo #2 (play on stage) (PC/Mac and Linux build)
Videos (updates and PVs)
Video examples
Video tutorials
Image Render Gallery (Static Image)
Forum
Anime/Toon/Stylized/Cel shading shader.
– For games, film/animation and illustration/art.
– The first Anime/Toon/Cel shader that fully supports HDRP and DXR/Ray Tracing units.
(PC, Mac and Linux), mobile devices and consoles (Nintendo Switch and Xbox).
– PlayStation (RealToon URP and RealToon HDRP).
– It is fully multi-lighting.
==================================
Function:
– Normal smooth object:
– Normal map:
*(For more details or to override the object normal.)
– FRodraz:
*(Use images/textures as reflection.)
*(Size and position can also be adjusted.)
*(This is not a matcap or cubemap style reflection.)
– Contour:
*(Color and width can be changed.)
*(With noise/distortion contour for outline and sketch style dynamics.)
*(You can choose to use an outline or no outline “for fewer strokes”.)
– Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(You can choose to track the position of the light and the rotation of the object.)
– ShadowT (texture):
*(Shade/shade based on gradient or flat base.)
– RealToon Refraction:
* Anime / cartoon style glass, ice, liquid, etc.
– Reduce shadow:
*Real-time object shadow reduction – material without affecting other parts of the object.
– Vertex color support for Outline, Self Shadow and Smooth Object Normal features.
– The included version of RealToon HDRP supports all lights (spot, point, directional and area lights (straight and tube).
– Includes effects / post-processing such as Sobel contour, screen space contour and more.
– Fade Transparency with outline and transparency affects shadow.
– Includes RealToon (Tessellation version) shaders.
– RealToon URP and HDRP are compatible with SRP Batcher.
– Lightmap support (RealToon URP)
Linear Blend Skinning/Compute Deformation (currently URP)
– Support is recursive rendering. (HDRP)
– Unity Ambient Occlusion Support (HDRP and URP)
– Unity Decal Support (URP 12 and later)
– Forward+ support (URP 14 and later)
– APV/Adaptive Probe Volume (HDRP 14 and later)
– Near Fade Dithering (URP and HDRP)
– The attached version of RealToon HDRP also has DXR/Ray Tracing.
Ray tracing supported: (reflection, global lighting, shadows)
– Contains RealToon (LWRP version)
(Unity 2018 on the latest version of unity with LWRP V4.0.0 or latest.)
– Includes RealToon (URP version)
(Unity 2019.3.0 to the latest version of unity with URP 7.1.1 or later.)
– Includes RealToon (HDRP version)
(Unity 2019.3.0 to the latest version of unity with HDRP 7.2.0 or later.)
– More…
==================================
other
– Seamlessly use directional light and spot and spot light or multiple lights at the same time and keep the color and brightness of the shadow in anime/cartoon style.
– Full color shadow and light drop retention.
– Contour is affected by fog.
– Can be used with or without realtime shadow.
– Get GI with flat/smooth shadow and skylight/ambient light.
– Perform a real-time baked reflection.
– Can use patterned textures for manga/comics like shadow.
==================================
– You can use it in creating anime/cartoons and illustrations/art.
– You can use this on your character created in VRoid
– You can use this to make VTuber work with or without realtime shadows.
– This can also be used in VRCat/VRC.
– Can also be used in 2D type games.
– Includes a simple Frame by Frame Rendering tool/script for animation and illustration/art. *Renders images to an image sequence or PNG sequence file.
– Contains a simple Custom Shadow Resolution tool/script for higher shadow quality.
(For film/animation and illustration/artistic use.)
==================================
– More features to come so don’t forget to check out my social/media.
Web (RealToon).
Demonstration #1 (On Using Signs and Lights) [Web Browser View]
Demo #2 (play on stage) (PC/Mac and Linux build)
Videos (updates and PVs)
Video examples
Video tutorials
Image Render Gallery (Static Image)
Forum
RealToon Shader is a versatile anime/toon shader developed for Unity, providing a highly customizable and customizable solution for creating custom, non-photo-realistic graphics Perfect for anime-inspired games and projects, lighting conditions, outlines, Supports shading styles and features such as multi-exposure, transparency, and shadow control RealToon Shader allows you to fine-tune the appearance of characters and surroundings Download now to enable your Unity the project has been boosted by high quality anime and toon translation effects.