PBR Rocks – Nature Pack v2.4
Unity 3D – 3D – ENVIRONMENTS Free Download
This Asset is paid , but now you can download PBR Rocks – Nature Pack v2.4 FREE, This package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
View Detail This Asset From Unity Store
Description:
PBR Rocks is a pack of rocks that you can use for both desktop and mobile devices. The pack includes additional shader options that allow you to customize the appearance of stones and create unique stones. There are 3 types of rocks. With moss, sand and snow. Each stone uses the same base texture for all 3 variants. The difference is that they are mixed with different textures and have different properties on materials depending on the environment.
Features:
• NEW! Added HDRP and URP templates for Unity version 2023.2.0+.
• With [AG Global system](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C-Ws3bOHNg-JgF-lE6JPfDJqw/edit#heading=h.kmmifbye97yv”) you can control the amount of snow/sand/moss locally for each material, as well as globally on the entire stage.
• [Amplify Shader Functions](“http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Manual#Shader_Functions”).
• Tall and mobile version.
• Only one atlas for the base texture on the mobile version.
• SM2 support on lower shader versions (except DirectX9).
• All shaders support GPU instance.
• High resolution (4k) textures.
• Albedo/NM/AO/Smoothness/Mask and Height maps for all terrain textures.
• High and low version for shaders (PBR/Blinn-Phong).
• LOD for all rock meshes. Compatibility:
• [Winter Environment – Nature Pack](“https://assetstore.unity.com/packages/3d/environments/winter-environment-nature-pack-142750”) – Uses common shaders and scripts. • [The Vegetation Engine](“https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647”) – Conversion Preferences.
• [Amplify Shader Editor](“https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570”) – Full shader editing support.
• [Nature Renderer](“https://assetstore.unity.com/packages/tools/terrain/nature-renderer-personal-license-153552”) – procedural instance support (Standard/URP/HDRP).
• Vegetation Studio & Vegetation Studio Pro – Immediate indirect support (Standard/URP/HDRP). RP Compatibility:
• Standard rendering pipeline 2020.3+
• HD Render Pipeline (HDRP) 10.3.2+
• Universal Render Pipeline (URP) 10.3.2+ Contents:
• HDRP and URP templates.
• 3 demo scenes for Unity Standard.
• 3 sample scenes for the HDRP template.
• 3 sample scenes for the URP template.
• 24 unique rock nets for the higher version.
• 24 unique rock networks for the mobile version.
• 72 stone prefabs for the higher version (moss/sand/snow).
• 72 rock prefabs for the mobile version (moss/sand/snow).
• 11 natural prefabs (grass/plants/roots).
• 3 partial prefabs (dust/snow/blizzard).
• 9 ground textures (4K/4x4m).
• 3 post-processing profiles (Standard/URP/HDRP).
• 2 detailed textures (2K). • 6 detailed networks for higher and mobile versions.
• 3 Unity procedural skybox presets.
• 2 Rock Shaders for mobile devices (Lambert/Blinn-Phong).
• An indirect instance of a compatible shader version from Vegetation Studio
• Procedural instance compatible version of shaders from Nature Renderer We plan to launch more Nature Pack assets in the future. We created a “Nature Pack – Common” folder to have all the common files in one place. This allows you to reuse scripts, shaders and functions in all Nature Packs. Contents of the Nature package – common ingredient:
• 2 prefabs for the AG Global system.
• 6 versions of top layer shaders for snow/sand and moss (tree bark/tree leaf/tree cross/grass/props/detail props).
• 6 shader versions without top layer (Tree bark/tree leaf/tree cross/grass/props/detailed props).
• 5 scripts for global settings.
• 8 Shader functions.
• 3 noise textures that can be used for global color tint. Important: You must keep one of the AG Global Settings or AG Global Snow (Limited) prefabs in each scene. When creating a new scene, make sure you have the AG Global prefab in the scene. Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported. More about the AG Global system can be found in [online documentation](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C-Ws3bOHNg-JgF-lE6JPfDJqw/edit#heading=h.kmmifbye97yv”) and also in this [ video ](“https://www.youtube.com/watch?v=sny_KqTdG1U”). The procedure for importing the HDRP template can be found [here](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C-Ws3bOHNg-JgF-lE6JPfDJqw/edit#heading=h.b3lu156c10wc”) For the URP template, import the steps [here](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C-Ws3bOHNg-JgF-lE6JPfDJqw/edit#heading=h.9iv9cjs094e8”) To get the same camera effects as in our screenshots/trailer, you’ll need to [import the Post Processing Stack and set the color space to linear.](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C -Ws3bOHNg – JgF-lE6JPfDJqw/edit#heading=h.8dt3n6ql13a4”) To enable full support for indirect instancing with Vegetation Studio or procedural instancing with Nature Renderer, follow the instructions in the documentation from [Third Party Support](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C-Ws3bOHNg- JgF -lE6JPfDJqw/edit#heading=h.6uft81czv4xk”). For more information, see the online [documentation](“https://docs.google.com/document/d/1nhjCKn3rHcSS_XiKp3C-Ws3bOHNg-JgF-lE6JPfDJqw/edit?usp=sharing”). For any questions or concerns, please feel free to contact us at: [[email protected]](“mailto:[email protected]”) Other assets: [Nature Pack – Winter Environment](“https://assetstore.unity.com/packages/3d/environments/winter-environment-nature-pack-142750”) [Top Projection Shaders](“https://assetstore.unity.com/packages/vfx/shaders/top-projection-shaders-pack-106862”) [Free Snowman](“https://assetstore.unity.com/packages/3d/props/free-snowman-105123”)